elsecall: (076.)

[personal profile] elsecall 2026-02-11 12:16 am (UTC)(link)
As soon as the offer leaves her tongue, she regrets it. At least — she regrets offering Towers. Belatedly, she realizes it might not be the sort of quick-hit fun that felt endemic to the card games played with Verso's handmade deck. Still, she reaches into a drawer and produces a worn pack fastened by a length of blue ribbon. The edges are well-thumbed and some of the artwork has long since faded. It's her deck now, but it was gift. A hand-me-down, of sorts. Or a hand-me-up? Adolin is younger than her, after all.

"No, most versions do require some amount of betting. But we'll be starting with flatface."

And then — just ever so slightly cheeky, except she's also repeating a joke that someone else once told her: "Not because you have to keep from laughing, but because each card does exactly what the glyphs indicate."
elsecall: (150)

[personal profile] elsecall 2026-02-11 01:32 am (UTC)(link)
Jasnah's desk is a miniature city of book-stacks and bound correspondence and a goblet or two of spheres. If they're going to play towers, a game that requires considerable space for its 'field,' then she'll have to undo all of her careful organization.

the deck against her thigh, she searches the room. Woefully, the best option is her nice Marati rug. The one done in Kholin blue. The one she'd told him about, a little too loose-lipped, when they'd flown over Marat. It'll have to do. It's not as though they haven't played cards on the floor before.

As she passes him in his chair, Jasnah gently knocks the deck's edge against his shoulder. A silent come on, then as she takes a seat on her knees.

"This," she reaches forward and presses her hand against the rug's pile, "will be our field of combat."
elsecall: (026.)

[personal profile] elsecall 2026-02-11 11:54 am (UTC)(link)
"At this point, I am no longer convinced there exists some higher pinnacle of your talents capable of surprising me." The words are wry — warm at the edges, meant to prod rather than pierce. A playful suggestion that yes, yes, she's accepted that his resume is quite impressive.

With one hand, she draws the ribbon loose from around the deck. It slips free with a faint whisper and then she loops it neatly around itself before setting it aside with deliberate care. Then — accepting she will get no further without her other hand — she unbuttons her sleeve and rolls it to her elbow. It's becoming easier to choose to be merely gloved in his presence. In Thaylen City, it had been necessity. But now it's choice.

"How many are in an Expedition, generally?"

Tonight, the question is more than an interrogation. She wants scale. She wants to understand what being second-in-command has required of him. What weight he has carried, and how.

While he answers (whatever answer he chooses to give) she divides the deck into two smaller stacks: one red, one blue. The red she slides toward him. Because, of course, she keeps blue for herself.

Each card bears a single glyph — precise, inked cleanly at one time if a little faded now. He has likely noticed the glyphs scattered throughout the tower by now. A loophole, of sorts, for illiterate Alethi men. Reading words composed of letters is frowned upon; however, a single symbol standing in for Tavern or Cobbler or Quartermaster is entirely permissible. Just constrained enough to pretend it is not literacy at all. Even under their knees and feet, the rug boasts the House Kholin glyph-pair.
elsecall: (185)

[personal profile] elsecall 2026-02-11 03:47 pm (UTC)(link)
It doesn't go unnoticed that he never actually supplied her with a number. Just smaller and then bigger and then smaller again. So she fills in the gaps with her best guesses. No more than twenty? Her head sort of bobs back and forth as she thinks it through. Tempted to squabble — sounds more like tactics than strategy — but she sets the instinct aside. He'll figure out the difference soon enough once their game gets underway. Mass warfare is its own beast.

"We'll run through the glyphs in a moment," she promises, "but the broadest premise when playing is this: you'll deploy your cards as armies onto the field; maneuver your troops; change their capacities according to other armies deployed beside them. You can choose to attack or choose to retreat a card back into your hand. The winner is whoever eliminates all opposing cards — or who forces their opponent to give up."

She does hesitate during her explanation. Brief blips of uncertainty, as if asking herself whether this is or isn't the best order to introduce the concepts.
elsecall: (077.)

[personal profile] elsecall 2026-02-11 08:12 pm (UTC)(link)
A slight quirk of her brow. She doubts he is truly prepared to plunge straight in — but she respects the audacity. It is, after all, precisely the sort of bold decision she herself would make when faced with a learning curve and negligible stakes.

Still, she can't quite relinquish the lesson. Before they begin in earnest, she offers a handful of clarifications she would feel faintly guilty withholding: in Towers, one plays for best of three. Cards lost in early skirmishes can be lost permanently.

Then they tuck in. Cards are placed, drawn, shifted — rearranged with the deliberate choreography of generals maneuvering thousands across a battlefield. She watches closely, prepared to correct, to redirect — and instead finds herself impressed. He grasps the mechanics quickly. Not only the flow of play, but the glyphs themselves. It's imperfect — but it's notable. She makes a point to tell him so. Simple, precise acknowledgment where it is due.

Round one goes to her. Round two goes to her. By the third, her posture has shifted to better span the broad sweep of rug that has become their board. One leg folds neatly beneath her; the other bends at the knee, giving her elbow a resting place as she leans in. The closing maneuvers approach. On his side, thousands of fictional casualties have already been swept away. She's well on her way to claiming this round as well.

While he deliberates over his final placements, she intervenes — firm but gentle: "Those are archers," she reminds him quietly, indicating the glyph with a light tap of her finger. She doubts he intended to field archers so close to her spearmen.

Her correction is offered with the unmistakable tone of someone who trusts her pupil to learn quickly.
elsecall: (014.)

[personal profile] elsecall 2026-02-11 09:00 pm (UTC)(link)
A sharp bark of laughter. In her element — holding the better cards, both literally and figuratively — she doesn't see fit to argue with his chulldung of an excuse. Nor does she draw out his defeat, clinching the last pair of maneuvers for her armies and snapping up the last of his cards. Third round, to her.

The fool will — when losing — seek to flip the board and scatter the pieces. The proverb tickles lightly at the back of her mind but she doesn't say it either.

"Fair enough," she gathers her cards and tidies the battlefield — fingers delicately reclaiming each army from the rug. "Towers isn't for everyone. But you did better your first game than I did in mine."
elsecall: (034.)

[personal profile] elsecall 2026-02-11 09:24 pm (UTC)(link)
"I over-committed my Shardbearer," she admits.

Jasnah takes tilts forward — safehand pressed into the rug to stabilize her balance as she leans across the gulf between them — and claims his cars with (yes) a brief brush of contact between their hands. And if the corner of her mouth twitches when it happens, then that's nobody's business but hers. Hard to say if it's caused by the small touch or the upward flicker in his mood.

"Went too hard and too fast in the opening game — got pincered by cavalry. And got a very sobering reminder that these games are meant to mimic real warfare."

Not long after, she was a Shardbearer on a battlefield — tempted again to over-commit.

"It's quite humbling to be soundly beaten at a strategy game by your rake of a cousin. But he was raised to lead soldiers. I'm quite new to it. It takes a different kind of cleverness."
Edited 2026-02-11 21:25 (UTC)
elsecall: (022.)

[personal profile] elsecall 2026-02-12 12:20 am (UTC)(link)
He's right, of course. She did catch on quickly. But while she proved herself against him in their match tonight, she still struggles to win more than one of rounds against Adolin or Dalinar. But as she already alluded, they'd been playing for years — decades, in Dalinar's case.

But she's not all that interested in stolen valor, so she lets his compliment roll off her like water on a chicken's back. A slight shake of her head as she ties the ribbon fast around the deck.

However, his question snags her attention quickly and effortlessly. From her seat on the floor, she cranes her neck to consider her shelves. Oh, she's got at least one book on Towers — but she doesn't know how helpful he'll find it. With a hum, she climbs back to her feet.

"There's also always casual matches happening down in the Breakaway," she suggests — in case he wants to practice with someone else. "But those old card yu-nerigs are far, far tougher to beat than me."

She steps past him to browse a shelf, looking for a specific title.
elsecall: (188)

[personal profile] elsecall 2026-02-12 12:39 am (UTC)(link)
Jasnah chooses not to interrogate the minor thrill felt for being so singled out. The assertion that he isn't simply prioritizing playing with her or learning the game with her but learning how to beat her — and understanding that it's a different objective than beating some anyone-else.

Appropriately, she pulls on the spine for which she's been searching and, turning on a heel, faces him directly where he leans.

"Well, then," she tells him as she holds out a slim book, "The first rule of warfare is to know your enemy. If you can guess what he will do, then you have already won. Or she, in this case."

Because of course she has Zenaz's Proverbs for Towers and War memorized.
Edited 2026-02-12 00:40 (UTC)
elsecall: (183)

[personal profile] elsecall 2026-02-12 01:00 am (UTC)(link)
Oh, the supreme well of willpower it takes to defy the fate he writes for her. It cascades over her expression — a blink that's a little too forceful, a press of her lips, a certain way she turns her head away to look for another book.

When she finds that second resource, she doesn't so much hand it to him as press it firmly against his chest with a slight shove.

"Here," Jasnah bites back on a smirk, "this should help decipher the glyphs."
elsecall: (95.)

[personal profile] elsecall 2026-02-12 01:16 am (UTC)(link)
Freezeframe on the moment, as she pins the book in place just a beat longer than necessary. A beat beyond when he assumes the responsibility of holding it all on his own. The idea that she'll be alone, in her study, going through those waltzing motions is laughable. But she tries, tries, tries to take it as seriously as she expects him to take his homework.

"Don't dismiss those proverbs," she nods to the first, other book before letting her hand drop. "I'll expect you to come prepared, next time, to explain the relevance of at least one or two in our next match."

Look, he's the one who called it homework — so she assigns some properly.
elsecall: (063.)

[personal profile] elsecall 2026-02-12 01:36 am (UTC)(link)
He'd only stayed this long because she'd interceded on his last exit — feeling some small spike of shame, Jasnah manages to contain any inclination to stop him again. She can't (she shouldn't) monopolize his nighttime hours. She can't (she shouldn't) ask him to be her musical accompaniment until she passes out at her desk. She can't (she shouldn't) follow him back to steal his bed yet again.

So — exercising some of that impressive willpower — she nods her way through his segue.

"Of course. Far be it from me to stand in the way of your scholarship."
elsecall: (111.)

[personal profile] elsecall 2026-02-12 02:45 am (UTC)(link)
( continued here )