If it isn't the best order, then Verso doesn't notice. He's obviously paying close attention to the explanation, brow furrowed as he takes it in. He wants to do well at the game, obviously; not just to impress Jasnah—although of course to impress Jasnah—but because he's highly competitive and a sore loser. Jasnah is at an advantage because she already knows how to play, so he'd better keep up.
A slight quirk of her brow. She doubts he is truly prepared to plunge straight in — but she respects the audacity. It is, after all, precisely the sort of bold decision she herself would make when faced with a learning curve and negligible stakes.
Still, she can't quite relinquish the lesson. Before they begin in earnest, she offers a handful of clarifications she would feel faintly guilty withholding: in Towers, one plays for best of three. Cards lost in early skirmishes can be lost permanently.
Then they tuck in. Cards are placed, drawn, shifted — rearranged with the deliberate choreography of generals maneuvering thousands across a battlefield. She watches closely, prepared to correct, to redirect — and instead finds herself impressed. He grasps the mechanics quickly. Not only the flow of play, but the glyphs themselves. It's imperfect — but it's notable. She makes a point to tell him so. Simple, precise acknowledgment where it is due.
Round one goes to her. Round two goes to her. By the third, her posture has shifted to better span the broad sweep of rug that has become their board. One leg folds neatly beneath her; the other bends at the knee, giving her elbow a resting place as she leans in. The closing maneuvers approach. On his side, thousands of fictional casualties have already been swept away. She's well on her way to claiming this round as well.
While he deliberates over his final placements, she intervenes — firm but gentle: "Those are archers," she reminds him quietly, indicating the glyph with a light tap of her finger. She doubts he intended to field archers so close to her spearmen.
Her correction is offered with the unmistakable tone of someone who trusts her pupil to learn quickly.
Verso's hand stills. "I know," he replies, and it's somehow the same petulant tone he'd used in response to her saying that she doesn't find him a nuisance. The sort of tone one uses when they absolutely don't know, but they're embarrassed about that fact.
"I was testing your teaching ability." Now this tone has a hint of bullshit to it, like he's aware they both know it isn't true but plans to double down on it regardless. "You passed with flying colors, by the way."
A moment's pause. He stares at the playing field, then slides the archers further away.
"Yeah, we're definitely playing chess next time." He hates playing games he isn't good at yet!!!
A sharp bark of laughter. In her element — holding the better cards, both literally and figuratively — she doesn't see fit to argue with his chulldung of an excuse. Nor does she draw out his defeat, clinching the last pair of maneuvers for her armies and snapping up the last of his cards. Third round, to her.
The fool will — when losing — seek to flip the board and scatter the pieces. The proverb tickles lightly at the back of her mind but she doesn't say it either.
"Fair enough," she gathers her cards and tidies the battlefield — fingers delicately reclaiming each army from the rug. "Towers isn't for everyone. But you did better your first game than I did in mine."
Verso tidies up his cards, too, holding them out for her to take. And if he's hoping that maybe her fingers will nudge against his one last time before their playdate is over, then that's nobody's business but his.
"Really?" he asks, and there's an obvious brightening to his mood even though he tries to dim it. Clearly, he responds better to positive encouragement than to being unceremoniously thrashed for three games in a row. "It's difficult to imagine you not being gifted at anything."
Although she'd named a few things the last time they had this conversation. He's still yet to witness her lack of skill at anything firsthand.
"Especially," he adds, "anything to do with cleverness."
Jasnah takes tilts forward — safehand pressed into the rug to stabilize her balance as she leans across the gulf between them — and claims his cars with (yes) a brief brush of contact between their hands. And if the corner of her mouth twitches when it happens, then that's nobody's business but hers. Hard to say if it's caused by the small touch or the upward flicker in his mood.
"Went too hard and too fast in the opening game — got pincered by cavalry. And got a very sobering reminder that these games are meant to mimic real warfare."
Not long after, she was a Shardbearer on a battlefield — tempted again to over-commit.
"It's quite humbling to be soundly beaten at a strategy game by your rake of a cousin. But he was raised to lead soldiers. I'm quite new to it. It takes a different kind of cleverness."
"Ah," he says, shaking his head. "I'm sure you caught on quickly." He considers himself pretty sharp—valedictorian!!!—but Jasnah is on another level of intelligence. An orderly, analytical mind, whereas his is more like— two hands playing at once, the notes layering over each other.
"Do you have any books on Towers? I'd like to do some self-study before I take you on in a rematch."
He's right, of course. She did catch on quickly. But while she proved herself against him in their match tonight, she still struggles to win more than one of rounds against Adolin or Dalinar. But as she already alluded, they'd been playing for years — decades, in Dalinar's case.
But she's not all that interested in stolen valor, so she lets his compliment roll off her like water on a chicken's back. A slight shake of her head as she ties the ribbon fast around the deck.
However, his question snags her attention quickly and effortlessly. From her seat on the floor, she cranes her neck to consider her shelves. Oh, she's got at least one book on Towers — but she doesn't know how helpful he'll find it. With a hum, she climbs back to her feet.
"There's also always casual matches happening down in the Breakaway," she suggests — in case he wants to practice with someone else. "But those old card yu-nerigs are far, far tougher to beat than me."
She steps past him to browse a shelf, looking for a specific title.
Yu-nerig? He quirks an eyebrow questioningly, but doesn't ask. A shark—or something similar. Context clues will have to be enough. Jasnah's little Rosharan-isms are endearing, and he'd hate to make her feel self-conscious about them. (Of course, he's also sure she'd huff at the mere suggestion that he could make her feel self-conscious about them.)
He stands, following close behind and leaning against the bookshelves while she peruses them.
"I think I'd rather focus my efforts on learning how to beat you than a... yu-nerig," he says. Card games are their thing, no?!?! He doesn't need to play with some old men when it's more fun to play against Jasnah.
Jasnah chooses not to interrogate the minor thrill felt for being so singled out. The assertion that he isn't simply prioritizing playing with her or learning the game with her but learning how to beat her — and understanding that it's a different objective than beating some anyone-else.
Appropriately, she pulls on the spine for which she's been searching and, turning on a heel, faces him directly where he leans.
"Well, then," she tells him as she holds out a slim book, "The first rule of warfare is to know your enemy. If you can guess what he will do, then you have already won. Or she, in this case."
Because of course she has Zenaz's Proverbs for Towers and War memorized.
Verso takes the book from her, holding it up without actually looking at it yet. He's too busy saying, "Then I shall dedicate myself to predicting your every move." A moment of thought, then: "You're going to roll your eyes."
Oh, the supreme well of willpower it takes to defy the fate he writes for her. It cascades over her expression — a blink that's a little too forceful, a press of her lips, a certain way she turns her head away to look for another book.
When she finds that second resource, she doesn't so much hand it to him as press it firmly against his chest with a slight shove.
"Here," Jasnah bites back on a smirk, "this should help decipher the glyphs."
Ooh, but fondly annoying someone is to Verso as an intellectual argument is to Jasnah: profoundly satisfying. He presses his lips together in an attempt to suppress the grin spreading across his face as she shoves the second book at him, but it doesn't work. His smug delight is inextinguishable.
"All right." He holds both books to his chest. "Then it looks like we both have some homework to do before our next lessons. I expect you to practice your footwork, danseuse."
Freezeframe on the moment, as she pins the book in place just a beat longer than necessary. A beat beyond when he assumes the responsibility of holding it all on his own. The idea that she'll be alone, in her study, going through those waltzing motions is laughable. But she tries, tries, tries to take it as seriously as she expects him to take his homework.
"Don't dismiss those proverbs," she nods to the first, other book before letting her hand drop. "I'll expect you to come prepared, next time, to explain the relevance of at least one or two in our next match."
Look, he's the one who called it homework — so she assigns some properly.
Unfortunately, Verso is totally hot for teacher, so this homework assignation hardly fazes him. In fact, he might actually enjoy it. There's nothing particularly exciting about poring over a book of proverbs, but there is something satisfying about doing it because Jasnah told him to. No, he won't be seeking therapy at this time.
For one moment longer than he needs to, he lingers in this companionable space. Then he slips away, books snug in his arms.
He'd only stayed this long because she'd interceded on his last exit — feeling some small spike of shame, Jasnah manages to contain any inclination to stop him again. She can't (she shouldn't) monopolize his nighttime hours. She can't (she shouldn't) ask him to be her musical accompaniment until she passes out at her desk. She can't (she shouldn't) follow him back to steal his bed yet again.
So — exercising some of that impressive willpower — she nods her way through his segue.
"Of course. Far be it from me to stand in the way of your scholarship."
He has the fleeting desire to stick around and read in that chair while she works, but unlike her can'ts, there are some things he really can't do. While he likes to think of them as equals, even he has to acknowledge that there's a power dynamic here. One that allows Jasnah to keep and dismiss him as she pleases, but doesn't let him do the same. Besides, it's late. They should really stop spending so much time together at night. For someone who cares so much about appearances, she doesn't seem to wonder enough if that'll reflect well on her.
Verso tucks the books underneath his arm and, very boldly, reaches out to touch the very tips of his fingers to her upper arm. It's far less physical contact than they'd had when waltzing, but he somehow feels nervous about it regardless.
"—Well, good night."
And then it's over, and he's absconding back to his quarters.
no subject
"All right," he says, "sounds simple enough."
Maybe.
"I learn best by doing. Let's play a round."
no subject
Still, she can't quite relinquish the lesson. Before they begin in earnest, she offers a handful of clarifications she would feel faintly guilty withholding: in Towers, one plays for best of three. Cards lost in early skirmishes can be lost permanently.
Then they tuck in. Cards are placed, drawn, shifted — rearranged with the deliberate choreography of generals maneuvering thousands across a battlefield. She watches closely, prepared to correct, to redirect — and instead finds herself impressed. He grasps the mechanics quickly. Not only the flow of play, but the glyphs themselves. It's imperfect — but it's notable. She makes a point to tell him so. Simple, precise acknowledgment where it is due.
Round one goes to her. Round two goes to her. By the third, her posture has shifted to better span the broad sweep of rug that has become their board. One leg folds neatly beneath her; the other bends at the knee, giving her elbow a resting place as she leans in. The closing maneuvers approach. On his side, thousands of fictional casualties have already been swept away. She's well on her way to claiming this round as well.
While he deliberates over his final placements, she intervenes — firm but gentle: "Those are archers," she reminds him quietly, indicating the glyph with a light tap of her finger. She doubts he intended to field archers so close to her spearmen.
Her correction is offered with the unmistakable tone of someone who trusts her pupil to learn quickly.
no subject
"I was testing your teaching ability." Now this tone has a hint of bullshit to it, like he's aware they both know it isn't true but plans to double down on it regardless. "You passed with flying colors, by the way."
A moment's pause. He stares at the playing field, then slides the archers further away.
"Yeah, we're definitely playing chess next time." He hates playing games he isn't good at yet!!!
no subject
The fool will — when losing — seek to flip the board and scatter the pieces. The proverb tickles lightly at the back of her mind but she doesn't say it either.
"Fair enough," she gathers her cards and tidies the battlefield — fingers delicately reclaiming each army from the rug. "Towers isn't for everyone. But you did better your first game than I did in mine."
no subject
"Really?" he asks, and there's an obvious brightening to his mood even though he tries to dim it. Clearly, he responds better to positive encouragement than to being unceremoniously thrashed for three games in a row. "It's difficult to imagine you not being gifted at anything."
Although she'd named a few things the last time they had this conversation. He's still yet to witness her lack of skill at anything firsthand.
"Especially," he adds, "anything to do with cleverness."
no subject
Jasnah takes tilts forward — safehand pressed into the rug to stabilize her balance as she leans across the gulf between them — and claims his cars with (yes) a brief brush of contact between their hands. And if the corner of her mouth twitches when it happens, then that's nobody's business but hers. Hard to say if it's caused by the small touch or the upward flicker in his mood.
"Went too hard and too fast in the opening game — got pincered by cavalry. And got a very sobering reminder that these games are meant to mimic real warfare."
Not long after, she was a Shardbearer on a battlefield — tempted again to over-commit.
"It's quite humbling to be soundly beaten at a strategy game by your rake of a cousin. But he was raised to lead soldiers. I'm quite new to it. It takes a different kind of cleverness."
no subject
"Do you have any books on Towers? I'd like to do some self-study before I take you on in a rematch."
no subject
But she's not all that interested in stolen valor, so she lets his compliment roll off her like water on a chicken's back. A slight shake of her head as she ties the ribbon fast around the deck.
However, his question snags her attention quickly and effortlessly. From her seat on the floor, she cranes her neck to consider her shelves. Oh, she's got at least one book on Towers — but she doesn't know how helpful he'll find it. With a hum, she climbs back to her feet.
"There's also always casual matches happening down in the Breakaway," she suggests — in case he wants to practice with someone else. "But those old card yu-nerigs are far, far tougher to beat than me."
She steps past him to browse a shelf, looking for a specific title.
no subject
He stands, following close behind and leaning against the bookshelves while she peruses them.
"I think I'd rather focus my efforts on learning how to beat you than a... yu-nerig," he says. Card games are their thing, no?!?! He doesn't need to play with some old men when it's more fun to play against Jasnah.
no subject
Appropriately, she pulls on the spine for which she's been searching and, turning on a heel, faces him directly where he leans.
"Well, then," she tells him as she holds out a slim book, "The first rule of warfare is to know your enemy. If you can guess what he will do, then you have already won. Or she, in this case."
Because of course she has Zenaz's Proverbs for Towers and War memorized.
no subject
no subject
When she finds that second resource, she doesn't so much hand it to him as press it firmly against his chest with a slight shove.
"Here," Jasnah bites back on a smirk, "this should help decipher the glyphs."
no subject
"All right." He holds both books to his chest. "Then it looks like we both have some homework to do before our next lessons. I expect you to practice your footwork, danseuse."
no subject
"Don't dismiss those proverbs," she nods to the first, other book before letting her hand drop. "I'll expect you to come prepared, next time, to explain the relevance of at least one or two in our next match."
Look, he's the one who called it homework — so she assigns some properly.
no subject
For one moment longer than he needs to, he lingers in this companionable space. Then he slips away, books snug in his arms.
"Then I guess I should start reading."
no subject
So — exercising some of that impressive willpower — she nods her way through his segue.
"Of course. Far be it from me to stand in the way of your scholarship."
no subject
Verso tucks the books underneath his arm and, very boldly, reaches out to touch the very tips of his fingers to her upper arm. It's far less physical contact than they'd had when waltzing, but he somehow feels nervous about it regardless.
"—Well, good night."
And then it's over, and he's absconding back to his quarters.
no subject